atPurpose

SphereBenchmark

SphereBenchmark iPhone project for Xcode accompanies the "Counting FPS" article on Marc's blog.

It is provided with full src code, which you can use in your own project. The core code is written in plain C, so the project should be very easy to port over to GLUT or any other OpenGL based framework.

Sphere

Sphere iPhone project for Xcode accompanies the "Creating sphere from a rectangular mesh" article on Marc's blog.

It is provided with full src code, which you can use in your own project. The core code is written in plain C, so the project should be very easy to port over to GLUT or any other OpenGL based framework.

Mesh

Mesh iPhone project for Xcode accompanies the "Programmatically generating a rectangular mesh using single GL_TRIANGLE_STRIP" article on Marc's blog.

It is provided with full src code, which you can use in your own project. The core code is written in plain C, so the project should be very easy to port over to GLUT or any other OpenGL based framework.